We are now, simply, Redis
This chapter covers
In this chapter, we’ll primarily cover commands that we haven’t already covered in chapters 1 and 2. By learning about Redis through its commands, you’ll be able to build on the examples provided and have a better understanding of how to solve your own problems. If you’re looking for short examples that are more than the simple interactions I show here, you’ll find some in chapter 2.
The commands that are highlighted in this chapter are broken down by structure or concept, and were chosen because they include 95% or more of the typical Redis calls in a variety of applications. The examples are interactions in the console, similar to the way I introduced each of the structures in chapter 1. Where appropriate, I’ll reference earlier or later sections that use those commands.
In the section for each of the different data types, I’ll show commands that are unique to the different structures, primarily focusing on what makes those structures and commands distinct. Let’s start by seeing how Redis STRINGs offer more than just GET and SET operations.
Additional documentation for commands not covered In this chapter, I only cover the most commonly used commands or those commands that we’ll use in later chapters. If you’re looking for a full command and documentation reference, you can visit https://redis.io/commands.
Redis 2.4 and 2.6 As mentioned in appendix A, as of the time of this writing, precompiled versions of Redis for Windows are from the 2.4 series. In this and other chapters, we use features that are only available in Redis 2.6 and later. The primary differences between Redis 2.4 and 2.6 include (but aren’t limited to) Lua scripting (which we’ll discuss in chapter 11), millisecond-level precision for expiration (PTTL, PEXPIRE, and PEXPIREAT, described in this chapter), some bit operations (BITOP and BITCOUNT), and some commands now taking multiple arguments where they previously only took one argument (RPUSH, LPUSH, SADD, SREM, HDEL, ZADD, and ZREM).