We are now, simply, Redis
In real life applications, keys are produced at very different and non uniform access rates. This impacts the efficiency and effectiveness of the application. In this talk, MachineZone will describe a technique they developed to distribute keys evenly in a cluster of machines, so that each machine handles a fair amount of traffic and computation. We’ll look at a variety of use cases including scaling down a cluster to save resources and cost.
Key points covered:
|When:||July 14, 2020 | 9:00 AM PST|
|Featured Speakers:||Benjamin Sargeant, Staff Software Engineer at Machine Zone|
Benjamin Sergeant is a Staff Software Engineer at Machine Zone, a global leader in mobile gaming delivering some of the world’s most successful mobile games including Final Fantasy XV: A New Empire and Game of War. Machine Zone was acquired by AppLovin in May 2020. Benjamin is responsible for crash handling, networking, real-time systems and asset delivery with C++, Python and Redis. Prior to this role he worked on computer graphics at Dreamworks, Heartflow and Adobe.